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Ancient Ruins - Meliora Islands

Among my tasks for Meliora Islands was the creation of the ancient, crumbling ruins spread across the islands. I was responsible for developing the look and feel of said ruins, as well as developing the underlying tech and making the assets. The project was unfortunately cancelled just before I could finish the final layout & geometry of the starting island and could begin properly placing and integrating the ruins in the environment, so these screenshots depict rough concept placements.

[More details + breakdowns TBA]

Ruin glow is controlled via global shader variables. The glow spreads down the obelisk inside the ruin into the ground, and then filters up through the building itself.

Ruin activation sequence concept. Timeline and FX put together by Benjamin Rijsdijk, Beam VFX made by Nacef el Ajami.

Ivy vines are fully generated using geometry nodes

Ivy vines are fully generated using geometry nodes